So I decided to go back to the basics and knock out something simple on the cheap.
I'm Paul. I'm a software developer with a large background in manufacturing from being an operator to designing equipment and processes.
I started taking an interest in computers, making StarCraft mods, writing software, and the likes, around middle school. Over time that evolved into independent studies for software development, geek clubs, and learning 3D Animation and some graphic design too.
My education is officially in Programming and Game Design; but contrary to some beliefs, the major is basically a polymath's ideal environment. We covered everything from graphic design and music theory to AI and spatial mathematics.
On the career front, shortly after high school I started working in manufacturing roles in a medical device company. Over 12 years, I held around 6 titles - being promoted and cross trained through the operations department covering assembly, logistics, and engineering. My ability to write software to rapidly solve problems in the production floor resulted in an eventual promotion into IT as an official software developer - writing apps and tools for all departments instead of just operations. Eventually the company got bought out, and lost some of its magic, so I moved on to software development at an engine cooling solutions company (giant fans and clutches for semi trucks and mining equipment).
I'm comfortable working with all levels of a business - from entry level employees to CXOs. I never expect praise or to be noticed, but it is not uncommon for an issue in a meeting to be resolved with the statement "Someone should ask Paul, I'm sure he'll figure something out." (I mostly hear about it from participants after the fact.)
On a more philosophical and personal level, I tend to be big into STEM education, not because I think people need to go into STEM fields, but because the problem solving tools the education gives you can be applied to any fields. Just like how knowing about art can help make a better looking machine, knowing about machining can give you more tools to make art.
As for skills
I've been writing software, predominantly with Visual Studio, since 2003 or so; professionally since around 2007.
Notable skills and areas of expertise include
And if you want to contact me
Just send a message to WebContact at this domain.